Wednesday, November 20, 2013

WebGL Chrome Experiments the FAIL IN FIREFOX

Did not work in Firefox:
Indras Net
Find your way in Oz- worked but much longer to load
Just A Reflektor- nothing past homepage
Saint Jean Cathedral of Lyon- much longer to load

Did Work:

Water/Ocean
Squishy Earth - Byron Knoll
WebGL Attractors Trip - Iacopo Sassarini
WebGL Bookcase - Google Data Arts Team
Digital Landscapes
The Hobbit
360Degrees Car Visualizer
Goo Video Sphere
KineMan - Interactive 3D Skeleton
Are You Being Watched?
Spherical Normal Mapping

WebGL Chrome Experiments using Google's Chrome Browser

1) Water/Ocean



In this experiment, you are in the water. The water is very realistic and waves are constantly moving. You can see a buoy bobbing in the distance. Also, it is a dark night with a very convincing sky. The clouds are dark and gray, and the sky looks like it will rain any second. I like how the moon looks and how it shines on the water, it is very realistic. Even though I found that you couldn't move too much or do anything really specific, I really liked the visual of this experiment. 

2) Indras Net






This experiment also had really great visuals. As you can see in the first screenshot, the creator had a specific idea for what he wanted to show. He had the idea of showing dew drops with reflections of other dew drops, and in those reflections there are more reflections, etc. I liked that the viewer was as small as a dew drop themselves, and it was easy to get very close to the drops. You can tell that a lot of effort was made to create every reflection inside another. I also really liked how the colors changed with the lighting and direction. In the first dew screenshot you can't really see much light, but the second two have a really nice reflection when they are viewed from a different direction. This was a really cool experiment and I liked the detailed visual a lot.

Find your way to OZ


This experiment was created by Disney for their Oz movie. It started with loading then you could choose to either do standard vision which worked better for speed, or HD vision which was more conducive for viewing graphics. I first chose standard (first screenshot) then refreshed to see the difference with HD (second screenshot). I definitely noticed a difference. Both of the types seemed to move at the same speed when I directed myself with the keyboard, but the second graphic was a much better visual. The tree next to the cart that you can see in graphic two was not nearly as good in the standard view, it was almost flashing, like the visual was too hard to compile. I liked all the different elements of the experiment, and the fact that it was an interactive experience. In the second screenshot you can see not only the detail in the cart and the background, but even the tree overhead that blows into the lens has so much detail. My favorite part about this experiment was the fact that the detail was so apparent in every element, near or far, without messing with the monocular cues too much.

Thursday, November 14, 2013

Final #3: Group 3D Building Project


In Cloud Party, our class made a house and surrounding features together. Right below is the building plan that we decided on. If people finished early they began to create other parts of the environment. For example, an unplanned soccer field was created behind the house, complete with a ball and goals. My team worked on the house structure mainly. Noah became a type of foreman because he felt comfortable telling people what to do and keeping everyone in line. AJ started the wall format and first layout, then contributed a lot to the garage (and was kind of a second foreman) once Michelle and I were comfortable completing the house fully. Along with starting the foundational lines with AJ, I continued all of the walls and also made the roof, and started making windows in the back. Michelle also worked on the walls with me and also with creating windows. Everyone (for the most part) worked really well together and it was definitely a group effort. I think that having each part completed by an individual team was a good idea so everyone could get right to work and ask exactly the right people if they needed help. I think the house turned out really well, even with the distractions and drama we had. The house, inside and out, looks great, the garage is awesome and would be functional, the soccer field is a nice touch, and the pool looked really great as well. All of the paths and extras, like the cactuses on the side, plants along the path, etc. added a really nice touch to the finished product. Even the random additions (like the jumpy house, cannon, and massive paper airplane) I think added to the whimsicalness of the house setting, and gave a nice contrast to the modern concrete look of the actual house. This is a final exercise from the Immersive Education course that I am taking at Boston College. The course is called Discovering Computer Graphics. For details, visit the immersive BC portal at http://ImmersiveEducation.org/@/bc















Wednesday, November 13, 2013

FINAL 5c: MY CUSTOMIZED JAVA GAME


This is a screenshot of my New Scenario that I titled Cara eats iED in Greenfoot. I created it following the Joy of Coding video about changing images in a scenario. Here is the link where you can run the scenario. It is a final exercise from the Immersive Education course that I am taking at Boston College. The course is called Discovering Computer Graphics. For details, visit the immersive BC portal at http://ImmersiveEducation.org/@/bc

Work in Progress screenshot:



FINAL 5b: Greenfoot Lettuce and Snake



This is a screenshot of my Trick-the-Turtle Scenario in Greenfoot. I created it following multiple Joy of Coding videos. Here is the link where you can run the scenario. It is a final exercise from the Immersive Education course that I am taking at Boston College. The course is called Discovering Computer Graphics. For details, visit the immersive BC portal at http://ImmersiveEducation.org/@/bc

Work in Progress screenshots: